CREATIVE TECHNOLOGY STUDIO — SIGNAL LIVE
The future, rendered.
Nova is a creative technology studio building immersive digital experiences — real-time 3D, generative interfaces, and products that feel like they arrived ten years early.
Capabilities
What we build
Full-stack creative technology — one team owns the idea, the render, and the code that ships it.
Real-time 3D
Product configurators and generative scenes rendered live in the browser, not pre-baked video.
WebGL experiences
Custom shaders and particle systems built for the brief, never a stock template pass.
Motion & interaction
Physics-true motion systems that make an interface feel like it has weight.
Data visualisation
Real-time rendering pipelines that hold 60fps at loads off-the-shelf charting libraries drop.
Generative design
Systems that produce genuinely different output every session, not one hero image on loop.
Performance engineering
A 60fps budget on five-year-old hardware, enforced before a single pixel ships.
Selected work
Recent signal
Six launches. Full case studies live on the Work page.
The manifesto
Most digital experiences are just websites wearing a costume.
How it runs
Four stages, no filler
One working session on what the brief actually needs to prove — not a 40-slide discovery deck.
A real, running build in week one. Not a static comp, not a Figma flow — working code, on real hardware.
Design and engineering run in parallel, in the same room, on the same file.
Launch at full frame rate, on the device the client's actual audience owns — not the demo laptop.
Kind signal
What clients say
“Ten thousand data points a second and it never dropped a frame. We didn't think that was possible in a browser.”
“They shipped a working prototype in six weeks that became our entire seed pitch.”
“The drop sold out in four minutes and the site held 60fps on my three-year-old phone.”
Journal
Notes from the studio
Why we render our own WebGL instead of reaching for a template
Every off-the-shelf 3D template is built for the median case, which means it's built for nobody's actual brief.…
The 60fps rule: our performance budget for every project, no exceptions
Every project gets one non-negotiable spec before a single shader gets written: 60fps, on a mid-range phone that's…
Designing for devices that don’t exist yet
We build every hero interaction to degrade through four tiers: full real-time 3D, a lighter shader pass, a…