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Studio
Twelve engineers, designers, and technologists building the interfaces of tomorrow, today.
What we do
Real-time 3D
Product configurators and generative scenes rendered live in the browser, not pre-baked video.
WebGL experiences
Custom shaders and particle systems built for the brief, never a stock template pass.
Motion & interaction
Physics-true motion systems that make an interface feel like it has weight.
Performance engineering
A 60fps budget on five-year-old hardware, enforced before a single pixel ships.
Nova started in a garage with three monitors and a shared conviction: most “digital experiences” are just websites wearing a costume. We wanted to build the real thing — interfaces with actual physics, renders with actual depth, launches that actually feel like an event.
Six years later we’re twelve people — real-time graphics engineers sitting next to motion designers sitting next to a sound person, because the best digital work stops being separable into “design” and “development” past a certain level of ambition.
We turn down more pitches than we take. If a brief can be solved with a page-builder template, we’re not the right studio for it — we’re for the projects where the brand needs people to feel something in the first three seconds, not read about it in the fourth paragraph.