Nova

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Studio

Twelve engineers, designers, and technologists building the interfaces of tomorrow, today.

What we do

N-01

Real-time 3D

Product configurators and generative scenes rendered live in the browser, not pre-baked video.

N-02

WebGL experiences

Custom shaders and particle systems built for the brief, never a stock template pass.

N-03

Motion & interaction

Physics-true motion systems that make an interface feel like it has weight.

N-04

Performance engineering

A 60fps budget on five-year-old hardware, enforced before a single pixel ships.

Nova started in a garage with three monitors and a shared conviction: most “digital experiences” are just websites wearing a costume. We wanted to build the real thing — interfaces with actual physics, renders with actual depth, launches that actually feel like an event.

Six years later we’re twelve people — real-time graphics engineers sitting next to motion designers sitting next to a sound person, because the best digital work stops being separable into “design” and “development” past a certain level of ambition.

We turn down more pitches than we take. If a brief can be solved with a page-builder template, we’re not the right studio for it — we’re for the projects where the brand needs people to feel something in the first three seconds, not read about it in the fourth paragraph.